Choose the purpose
Identify what the activity needs to accomplish.

Modules · Dumpla
Find the capabilities for communication, information, creation, commerce, and experimentation in your experience.
Dumpla modules support different kinds of work. Memberships add capabilities as they grow, while connected services such as Staffs and Prisman keep their own operating and commercial scope.
Modules in practice
Choose a tool for the activity you want to carry out, then use it within the access and resources of that experience.
Identify what the activity needs to accomplish.
Use the capability suited to that work.
Follow the membership and service conditions of each resource.
Modules
Understand what each capability contributes and the scope in which it operates.
01
Connect capabilities from MOMOMO’s own architecture with the experiences that use them.
02
Give an Agent a sandboxed computer environment in which to carry out its work.
03
Connect applications and AI workloads to node compute and inference services.
04
Bring product offers and commercial activity into the experience where participants meet them.
05
Bring payment activity into the experience and relate it to the parties and purpose involved.
06
Keep communication connected to the participants and activities of your universe.
07
Give MOs focused instructions and methods for carrying out particular kinds of work.
08
Connect the Dumpla MCP client to tool servers that contribute capabilities to your activities.
09
Organize learning content and activities within the experience where participants study.
10
Give an experience a web presence through the pages where its audience finds and uses it.
11
Collect structured input for the requests and activities of your experience.
12
Bring applications into the activities of your universe, alongside their participants and resources.
13
View, store, and share video within the activities of your universe.
14
View, store, and share images as resources of your experience.
15
Follow the updates and shared material of the experiences you participate in.
16
Bring related participants and resources together around a shared activity or context.
17
Organize spaces for investigation and experimentation with the participants and resources involved.
18
Build, test, and operate custom Species in an isolated setting.
19
Organize the relationships and follow-up that connect an experience with its contacts.
20
Give an experience its own membership offering and participation conditions.
21
Organize events and connect their participants with the activities taking place.
22
Work with documents as information resources of your activities.
23
Keep structured data available to the applications and activities that use it.
24
Keep and share files as resources of your universe.
25
Bring computer-aided design work into your universe’s projects and activities.
26
Bring game experiences into a universe with their participants, rules, and activities.
27
Work with three-dimensional content as part of your universe’s experiences.
28
Create and run custom universes with Species inside, separate from tangible operation.
29
Shape capabilities for the particular activities and needs of your universe.

Modules
Explore the experience, memberships, and capabilities for your MO worlds.